Sprengkommando

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Bei diesem spannenden Geländespiel gilt es die "Sprengung" eines wichtigen "Bauwerks" zu verhindern. Die Frage aller Fragen: Wann klingelt der Wecker?

Material

  • Alarm clock
  • flashlights if necessary
  • Map
  • Pencil

Preparation

  • find a suitable play area
  • get a map of the terrain or draw one yourself

Implementation

  • The participants are divided into two teams of equal size and taken separately to different locations.
  • Group A attaches an alarm clock to a tree or similar, which is set to a specific time. The tree represents the structure that will be blown up when the time runs out.
  • Group A draws the location of the alarm clock on the site plan and then moves away from the blasting site with the site plan.
  • Group B's task is now to find group A and take the map from them in order to switch off the alarm clock before the time runs out.
  • Group A must make themselves known every minute by flashing (at night) and/or knocking/shouting (during the day), but may then move on in any direction.
  • If group A is spotted by group B, the map must be handed over.
  • Group B then goes to the blasting site using the map.
  • If the alarm clock is found and "defused" in time, group B wins.
  • However, if it rings, Group A is the winner.

Proof of source

  • Cover picture: Theresa Kluding