The participants are driven by car to a place where they do not know so well. From this place the participants have to find their way back to the starting point
Security
- Since the participants are on their own (without a leader), it makes sense to choose a terrain in which there are no major hazards.
- The groups should be designed in such a way that experienced participants are present everywhere.
- Because participants cannot see out of the window during the car ride, some may become nauseous.
- Each group should be given a cell phone (without GPS) for emergencies.
- A car with a driver should be available as an emergency car.
Learning effect on the participants
- It promotes the independence of the participants.
- The participants are on their own.
- The older participants learn to take responsibility for the younger participants.
Interesting for the leaders
- The leaders can recognize which participants take responsibility.
- The behavior of participants without leaders quickly becomes visible.
Tips and Miscellaneous
- The game can be wrapped in a story (e.g. Noah).
- Maps (cutouts) and compass should be given to participants.
- The game should be tried out with the leadership team first.
- One afternoon before this game, map and compass skills can be practiced with the participants.
Poster at the vernissage
Source reference
- Cover photo: heinz dahlmanns / pixelio.de
- Poster: BESJ Teamweekend 2017, www.besj.ch
- Idea: This idea comes from the "Ideas Vernissage" at BESJ Teamweekend 2017.For more ideas from this vernissage, see the article BESJ Teamweekend 2017.
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