Run after
When running after, the third parties must be beaten off. Here the pursued hare must save itself diving by the legs of a player.
Black man with diving
All dive and may only be knocked off above water.
Day and Night
The players face each other at 2 paces in the water. The referee throws 1 black and white board between them. The person who sees the day on his side must run away, the other person must follow. (cf. Running - "Day and Night")
Hetzball, Neckball, Schnurball
Everyone throws from the place where he is. String about 70 cm above the water. Under the string = minus point.
Numbered running
Call on 2 numbered players to get the ball into the middle.
Sources
- Cover and content: 1000 Youth Games, KOMM-MIT Verlag
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