terrain games with color / many colored dots
The Schwarzenburger want to give their neighbor Weissenstein a little joy by painting colored dots on the white paper of the Weissensteiner. But the Weissensteiner have the same in mind with the Schwarzenburger. Both countries therefore defend their country against the colored dot bringers of their neighbors and try to bring as many colored dots as possible to the neighboring country. The color points, however, they must first hunt in a finger paint can reserve.
- The players from one country divide into two groups, one of which guards the country and the other goes to the color reserve to get a finger full of color. This color she then tries to put on paper at the opposing group.
- To get into the color reserve, each player must pass customs. At customs, he must hand over his passport. He gets two rondos (= round wooden discs, which serves as a point), one black and one white. From the customs officers the time is written down, at which he leaves the customs.
- Now the player goes to the reserve and looks for a finger paint can (= ladder). When he finds a can, he gives it the two rondos and the can then makes the "in-which-hand-is-which-rondo game" with the color hunter. If the player guesses correctly, he can take color from the can with his right index finger (only enough color to score one point). If the player did not guess correctly, he must look for another can.
- When the player has the color on his finger, he goes back to the customs. There he gives the two rondos again and takes his passport. Customs officials write down the time at which player leaves the reserve again. From the time of entry and the time of exit the time of stay in the reservation can be calculated. The stay times are added together at the end for both groups.
- The player must now fight his way into the enemy country. If he succeeds, he can draw a (only one) point on the paper (with his colored finger). The whole thing is supervised by a player of the opposing group. Afterwards he has to clean his colored finger on a rag (at customs). However, if he does not succeed in breaking through the enemy defenses, he must return to the customs, clean his finger and grab a new woolen thread.
- Fighting (ribbon fight) is only around the land. The area around the customs and the color reserve are combat-free zones.
- Scoring: each colored point on the paper counts as one point of the opponent (for example, a color point on the paper of the whites, counts as a game point of the blacks). The totaled dwell times count as the opposing group's game points. The scale for the points / time must be adjusted (eg 5 minutes = 1 point).
posts/leaders (see sketch)
Four leaders with finger paint, moving around the color reserve and always have a can of finger paint with them. They do the in-which-hand-is-which-rondo game with each player who comes to them.
Three leaders who control the passes, distribute rondos and record the time. Players also get new wool ribbons at customs.
Land of Schwarzenburg with color dot paper (circle marked with marking tape, black paper in the middle)
Land of Weissenstein with color dot paper (circle marked with marking tape, white paper in the middle)
Each player has a passport with his nationality (Schwarzenburger or Weissensteiner)
Each player has a woolen thread around his left arm. The wool thread counts as one life.
Ribbon plucking is only allowed around the two countries. So not in Schwarzenburg or in Weissenstein itself, and not at customs or color reserve
- Marker tape
- Cardboard/paper (black, white)
- Rondos (black, white)
- Finger paints (min. 4 cans)
- Wool threads
- Writing utensils