Ready for a duel?

Submitted by Hesi07 on

Appropriate duels allow physically weaker players to triumph against stronger ones, as tactics, skill and, in some cases, chance play a key role. Here are a few ideas for exciting duels.

Material

  • none

Show me your fingers!

  • In this game, two people stand opposite each other and hide their hands behind their backs.
  • Now one person says "even", while the other says "odd".
  • Then, on a signal, they put their hands out in front of them. They use their fingers to indicate a number between 0 and 10.
  • These two numbers are then added together and, depending on the result, the person who guessed correctly at the beginning wins
  • For example, if the sum of the two numbers is even, the person who previously said "even" wins.

Gap filler

  • Two people stand 5 paces apart and face each other.
  • Now one person shouts "Hay!" and places one foot directly in front of the other.
  • The other person says "Straw!" and also places one foot in front of the other.
  • The person whose foot no longer fits into the gap loses.

Granny, warrior, dragon

  • This game is similar to "Rock, Paper, Scissors" and is suitable for two groups.
  • The two groups stand opposite each other (approx. 3-4m apart) and discuss in secret which figure they want to represent. They have the following to choose from:
  • "Grandma": raises her index finger reprovingly and turns in a circle.
  • "Warrior": Stands in a fighting pose and swings his imaginary sword.
  • "Dragon": Spreads out his arms and lets out his most terrifying roar.
  • Winning rules: The grandma is eaten by the dragon, but defeats the warrior by rebuking him and thus intimidating him. The warrior kills the dragon with his sword.
  • At a signal, both teams simultaneously assume the posture of the character they have chosen.
  • The team whose character is defeated must now turn around as quickly as possible and flee behind a previously determined boundary line. The winning team tries to catch as many opposing players as possible by touching them before they cross the line.
  • The caught opponents must now switch to the other team. A new round can begin!
  • As soon as a group has no more players, the game ends.

Proof of source

  • Cover picture: Theresa Kluding

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