Camp
Non-profit organization
Games and sports
Outdoor
Evangelization

Basic Course 1 - 4 by Peter Blaser, instructions for 8 days of quiet time with texts from the Epistle of Peter

The Federal Office of Sport in Magglingen, Y+S Documentation, has many teaching materials and brochures on the subject of Youth+Sport

Perhaps we have already had contact with "magical" places in the forest and can imagine that a long time ago in the forest have also hoofed strange creatures, such as dragons, giants, dwarves. Of course, these beings have also known games. Two of them are presented here.

An evening around the campfire is made for storytelling, and those stories today are, of course, about the forest.

Dusk is a special time in the forest. One has the feeling that silence returns to the forest. Probably this impression is based on the fact that the bird calls gradually disappear. But of course there is no peace in the forest, because now begins for many animals the actually active time of day.

When we hear "forest animal" we probably think first of the larger specimens of forest fauna, such as deer, stags, foxes, badgers, or perhaps martens or squirrels, but there are many more.

We get to know the forest as a habitat for plants in an experiential way. "Knowing" here means much more than just knowing the names. We learn about the characteristics and nature of plant life and try to get closer to them in different ways

The following suggestion goes beyond the actual forest day. We present here a frame story that takes place every day and that creates rather quiet, contemplative moments in the lively camp life.

We have now playfully introduced ourselves to the forest floor. However, have we really noticed what it has on the ground?

The given order of the program suggestions is one possibility among many.
Depending on the age group, it may be more appropriate to spread the "Forest Day" ideas over several days.

An X-Athlon provides an answer to the question: how do you engage groups of children in a challenging and varied way without too much material expense?

Program blocks in the camp program:
- in which all can participate
- which must "carry" over a long period of time
- where material and location can be organized to some extent

Four different viewpoints on orienteering:
- Wildlife and bird species in contact with orienteers
- Sensitive terrain areas
- Consequences for course layout
- Ecological orienteering calendar

The forest offers ideal conditions for hide-and-seek as well as adventure games. However, clear rules must be agreed and certain safety precautions taken

Your camp participants should have many play options and opportunities available to them in the non-programmed time in camp ("marginal times") in self-selected play groups, in pairs or alone

Enterprises are larger games and sporting events in camp, such as:
- Olympiads
- Games tournaments
- Major competitions
- Games festivals
Are you taking home 3 cans of pepper and salt again after every camp?
Do you re-buy all your spices before each camp - and then find more somewhere?
Spices have a long shelf life and can therefore be used again in the next Pfila

Making as much oil (Coke cans) dry up as possible and being the first to reach the finish line - these are the high goals that the teens set for themselves in this game.
Who dares, wins!

Money is often limited in the Jungschar. However, this should not stand in the way of a cool program. Here are a few stores where you can get the respective material at the best price.

Many leaders find it difficult to pack away their tents. Here are a few tips for packing away and inventory lists for the most common group tents.