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The aim of the game is to transport Bibles across the playing field without losing them to catchers.

Experience the forest with all your senses.

Children in particular love being out in nature. This offers them opportunities for play and adventure without sensory overload. Nowadays, however, you sometimes have to put children on the track(s) and guide them first.

Make football playable with a special rule for groups with children of different ages.

  • Age group 7 to 14 years
  • In a park
  • Up to 5 leaders
  • Up to 1 hour

Petroleum lamps are easy to use and really bring out the boy's spirit in camps.

Petrolamps can be ordered online.

Here's a quick guide on how to use a petroleum lamp.

This petroleum lamp is also called storm lantern or lantern.

Wordle is an online software for creating word clouds. You can use it to decorate a flyer. Here the link to create.

For once something completely different is an Olympiad that is performed blindfolded - a totally new experience!

This game is all about seeing and looking in the right place.

Age group: 13-18

Number of participants: 55-60

Number of leaders: 10-15

This program was created for Poland as food for thought. The weekly plan could be done like this. However, it has more ideas on a separate sheet what you could still do.

Semester program 1st semester 2011 of the Jungschar Stammheim

A game in which a high level of responsiveness is required.

4 items on the topic of "feet" (e.g. suitable for the semester program "body parts")

  • Water transport with socks
  • Stone transport on feet
  • Pedalo ride
  • Shoe salad

The children can score points at each post. At the end one group wins.

Suitable for ants.

Whoever has done it before knows that explaining and leading games is not always the easiest task. The following tips and instructions should help you to become even better at it

 

Suggestion for 7-Day "Quiet Time Instruction" on Selected Chapters of Revelation



Age group - 7-12 years.

Handlers - 1-2

Suitable terrain - level ground. Can be on grass, but there should be no dew.



For this purpose, everyone stands in a circle and one person (the goose) stands outside the circle. He walks in a circle around the people and when he touches someone, the person touched has to make a circle around the circle, racing the goose, and return to his place. However, if the goose gets there first, it stays put and the other person becomes the new goose.



It is important to remember that when the goose touches someone, it runs in the direction it is walking, and the person touched, in the opposite direction.

Data:

  • age 7 to 14
  • between 10-15 participants
  • Indoor or outdoor
  • 2 handlers will be needed to prepare

Many many games in 2 groups, in chair circle

Data:

  • Age group 7 to 14 years
  • Depends on how you make the game, but can more participants
  • Outdoors in the city
  • At least 3 leaders
  • Between up to an hour

The Life of Elisa: 7 Days of Camp "Quiet Time"

The classic rope pulling, with various possible modifications

The tidying up of the tents causes trouble for many leaders. Here are a few tips on how to tidy up and inventory lists for the most common group tents

A night cross-country game in the forest, abseiling, a trekking camp, an afternoon of raft building and rafting. These activities have been standard in Jungschar work for a long time. Is this now already an experiential education activity? What opportunities and possibilities can offer an experiential education activity? 

This article is a Forum booklet article. 

Here you will find a tutorial on how to make a simple bubble device yourself. This can be used for competitions, as it is possible to make long bubble snakes (more than 1m long).

 

A commitment can be the solution.

A collection of good ideas for JS afternoons that don't belong to any particular quarterly theme.

Here you will find a semester program on the topic: "Bomb". From the chase with bomber to the "bomb party" is everything in it.

Spike your haymaker to the finish line

Max the gymnast moves while turning the crank and performs his little tricks. It does not matter to Max whether he moves forward or backward, fast or slow.

Various camp programs with a "Gold Diggers"

theme

Here you can find some of the many ideas that were exhibited at the BESJ Teamweekend 17 in Huttwil. We wish you a lot of fun trying them out.

P.S.: At the moment, the list is constantly being expanded, so it's worth checking back later...

This program is based on the book "The Queen's Smuggler" by Dave and Neta Jackson. It tells the life of a girl named Sarah who wants to help William Tyndale- he translates the Bible into English. Over the course of 12 gatherings, we will look at the story and go through some of the things Sarah and her family have experienced.

This game is meant to spread kindness.

Build a small, simple, inexpensive boat with kids that actually floats? No problem, with this pet bottle boat.

The idea of this EPA afternoon is to look at God's Word, continuing with the theme God's Word is like a mirror.

Why? The word of God in the head and heart is a preserving power

Here are a few suggestions for what to take for content at Jungscharn afternoons if you have the quarterly theme mission.

How do children believe at different ages?

We make a pentagon lamp with a tea light

and have a devotion afterwards

Semester program presented as iPhone apps, Jungschar Weingarten

A program is presented for a local camp. The Robinson theme is incorporated into the devotions, quiet times, games, excursions and experiences. 

This article is a Forum booklet article.

To be a main leader in the Jungschar involves several important points:

The participants are driven by car to a place where they do not know so well. From this place the participants have to find their way back to the starting point

A little game to illustrate that we are to look to God and not to the people around us.

Children also have basic emotional needs

Here you'll find a pair of suggestions for setting up a wall in, say, a Nehemiah camp.

A game with 5 dice